![]() ![]() When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The most convenient way to do this is via GitHub or another source control hub. When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. minecraft\logs.Ĭurse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Mojang Launcher: When using the Mojang launcher debug.log is found in. log is added the log will appear with the. Windows hides file extensions by default so the installer may appear without the. This log will be called either installer.log or named the same as the installer but with. ![]() Post your installer log, found in the same place you ran the installer I'm always sad when a good mod dies because no one can port it forward.Please post logs using one of the following sites (Thank you Lumber Wizard for the list):ĭo NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. Though I would be very happy if the Minecraft Community moved to nothing but open source mods. Given that, in the past, this has included some rather popular mods (the Thaumcraft dev was rather secretive for a while there), simply saying "No more closed source mods" would be fairly damaging, and would open the doors for the likes of Modrinth (probably the best contender for CurseForge replacement).Īdd on top that "Trusted Members" is fairly meaningless when most people have no idea who even made the most popular mods, and the fact that marking someone as "Trusted" instantly makes them another high profile target, it's gonna be hard to balance this. Unfortunately a large portion of mods are not open source, nor do the devs trust anyone else to view or handle their code. Why isn't the code being peer reviewed and signed off by trusted members before being available?įor a lot of open source projects, they are, at least on the source code hosting side. Good news is that triage seems to be going well, and between the majority of the mods being cleaned up, and the Stage 1 server being blacklisted, most of the potential future harm is staved off. This trojin finds some clever spots to hide, including other nearby mods, as well as hunting for jar files elsewhere in the system it can hide in, resulting in it getting uploaded to maven repos, and eventually the entire source stack. It's currently believed that Luna Pixel Studios (the first established infection) likely was infected by a dev looking into a "promising new mod" which was the original infection. It's also safe to assume if *any* mod is comprimised, *all* mods are. If these scanners find any evidence of the virus, it's safe to assume your account logins are compromised. passwords! (and completely logout and back in on all devices.) Some of the Stage 3 infections have been analyzed and confirmed to be doing things like siphoning credential cookies for things like discord and microsoft, as well as silently swapping out cryptocurrency addresses in your clipboard (oh what a shame), and otherwise just hoovering up all the data they can from your browser. The thing these scanners cant (and shouldnt) do is the followup if you are infected. There are a few known files that have shown up during the first wave, which makes it fairly easy to identify if you've been compromised. CurseForge has already released a tool that is intended to check for (and attempt to clean) any infection. ![]()
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